Japan, The Gaming Giant - In video gaming industry, how did the growth

Question # 00820584 Posted By: wildcraft Updated on: 03/06/2022 11:36 PM Due on: 03/07/2022
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Forum: Japan, The Gaming Giant 

 1. In video gaming industry, how did the growth of mobile video games relative to consoles/PC games alter the relative strength for Porter's five forces?

2. Please explain whether this change in Porter's five forces associated with the popularity of mobile gaming differ across the countries mentioned in the case study.

3. [1 bonus point for this question] Speculate on how the potential growth of virtual reality as a gaming platform relative to other mediums (mobile, console, PC) will alter the relative strength for Porter's five forces in video gaming industry?

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  1. Tutorial # 00815944 Posted By: wildcraft Posted on: 03/06/2022 11:37 PM
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